Tag Archives: technology

Why, oh why, not?


With our mobile phones’ abilities approaching what our personal computers do at a quick pace, it seems like a wider integration of multiple sims could be a nice idea. I still meet so many people who squabble with their multiple devices to try and separate their private lives from the professional ones. I’m not even asking to make the phones compatible with different networks as nice as that could be – I’d just like to be able to have a couple of numbers from the same operator and be able to have preset groups I want to call from specific numbers rather than revealing my private one to everyone I need to have phone contact with.

And by all means, make me pay for it, but please just make it work. How much different can creating a maintaining a phone number be to doing the same with an email address in principle? The technology is there, but why not applied on a wider scale?

Beyond the screen

‘Making Things Visible’ is another great talk from LIFT 09:

A designer and researcher at Oslo School of Architecture, Timo Arnall offers here his perspective about networked objects and ubiquitous computing. His presentation, and the intriguing design examples he takes, highlights two phenomena. On the one hand, he describes how sensors and RFIDs can enable to “make things visible” as the title of his presentation expresses. On the other hand, he shows the importance of going beyond screen-based interactions

[Via lift 09]

The rise of the sensor citizen


Anne Galloway published a fantastic essay on community mapping, locative media and their potential impact on everything from pollution control to politics and just fun things like emotion mapping in urban environments.

Community mapping and sensing projects that use commonly available consumer electronics as environmental measurement devices, enable people to collect and view a wide array of location-based data. As a form of public science, such projects stand to reinvigorate environmentally focused civic engagement. However, given public concerns around environmental risks and their connections to technological progress, I believe that this kind of active citizenship should promote more critical reflection on the values and goals of the very projects that expect to create such profound changes in these domains, and carefully consider the limits of its own power.

Read full article here.

The internet of buildings

The concept of the Internet of Things is probably one of  the interesting ones as far as technology innovation having a direct effect on our lifestyles. Yang Soo-In presents how the interconnectedness of things can apply to buildings and cities thus creating interactive living urban spaces. The technology is based rougly on sensors installed into the building structures and being able to communicate between one another about anything from traffic jams to pollution levels.

A cashless future

I just found this on LIFT, a source of fantastic talks from a series of conferences on innovation, technology and such. David Birch, director at Consult Hyperion is a specialist of electronic business and banking. In his presentation, he gives his perspective on the future of digital currency by addressing the disadvantage of cash, the raising importance of cell phone services (especially in developing countries) and its benefits.

[Via LIFT]

Experience is the product

Innovation can have roughly 3 purposes: technological progress, monetary profits and creating something useful or engaging for people. To me, the people-centric view has always been the most important in my perception of design and new technologies. Still, design and  marketing often feel as though they are enveloped in their own little realms. Their innovation focuses too much on the first two of the 3 purposes, in other words on the product or service itself rather than how it can be useful or engaging to users. The end connection with people is crucial for any service or product, otherwise it may as well not exist or will simply die by natural death of being outsmarted competitors. Peter Merholz from Adaptive Path presents ‘Experience is the product’ that shows how technology and feature development are merely the first 2 steps to success: